![DFO- [Event] Decisions Unto Destiny - G-3 M Mech Invisibility Shenanigans](/images/yt/ot/dfo-event-decisions-unto-destiny-g-3-m-mech-invisibility-a2yo8.jpg)
DFO- [Event] Decisions Unto Destiny - G-3 M Mech Invisibility Shenanigans
Well... I'm pretty sure you knew this was coming, knowing that I ran a G-3 focused M Mech build back in the day before they fixed a number of things to make it a bit more usable but also less abusable -- well, this mode with all of the Epic Set Effects sort of... does a somewhat nice showcase of some of the absurd things you could do with it previously - but of course... all of the other skills get even more absurd effects in this game mode due ridiculously lowered CDs on everything (and no actual boosts to only G-3 itself -- gee, I wonder why...? LOL. [Turns out all equip effects including the Insignia are disabled, aside from the specific Decision Unto Destiny ones that drop inside the event dungeon])
Let's see... Invisibility effect from procs was one thing I was looking forward to messing around with back in the day on a 90 armor set, except I wasn't super active and didn't manage to pick it up before got removed. Abused that invisibility quite a lot on the last few rounds of this when I shifted over to the Trap Bot into Solar Module Sparrow Factory tactic at the end - Boss did not attack anywhere near as much as it should have, but... from the looks of the attack patterns, it was a pretty easy boss to deal with anyway so I really didn't need to try to abuse the invisibility in the first place
Natural Guardian effect in this game mode seems to be a severely nerfed version of the original's effects so it didn't lag the game anywhere near as badly as it should have due to it not actually activating massive amounts of effects on all targets
Think those two are the only very visible procs that could be abused with G-3, aside from the HP decrease proc... that didn't really happen too much since mobs died easily to Solar Module nukes and Bosses didn't get affected by it as much if it ever did activate
So I guess this really ended up being more of a showcase of Trap Bot + Solar Module + A-Team while being invisible for most of the map instead. LOL. Probably would have been different if I didn't forget to actually activate the special effect for the map with [Tab] though... would have lagged a bit, but would have done a better job showcasing the proc hell that the skill generates sometimes (and would have finished off enemies faster too, OOPS...)
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