Diablo 3 Challenge Rift 9 Tutorial | Bones of Rathma Necromancer
**This Tutorial is For North American Servers**
**Each Region has a different Challenge Rift each Week**
This week we have the Necromancer.
This build focuses on the Skeletal Mage with the Singularity Rune.
This skill consumes all essence to produce one powerful Skeletal Mage.
Every point of essence spent increases the mage’s damage by 3%.
In this build, we get more essence from Bone Spike, Health Globes, and Devour with Devouring Aura.
Supporting Skeletal Mage, this build is using the full 6-piece set bonus for Bones of Rathma.
All bonuses apply with the exception of the 2-piece item bonus, as this build is not using Army of the Dead.
The four-piece set bonus grants us 1% damage reduction when any one of our minions deals damage. This stacks up to 50 and in this build, we have a total of 17 minions, allowing for this stack to max out quickly for a semi-permanent damage reduction of 50 percent.
The six-piece bonus makes Skeletal Mage the focus of this build.
Each Skeletal mage increases minion damage by 625%, up to 2500%, so after 4 mages, we hit our max dmg buff. You are able to cast up to 10 skeletal mages at any given time, with new summons replacing the oldest generation. This means that we need to maintain 4-10 skeletal mages at all times.
This build features the bonuses from a second complete set – the two piece set bonus for “Endless Walk”. This makes it so that while you are moving, there is a 50 % dmg reduction, and while standing still damage is increased by 100%.
This is great as this means that once all the minions are summoned, this Necromancer should be vaguely immortal while moving. We cannot attack while moving, even though our skeletal mages can. Once we stop, all damage is increased by 100%
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