Diablo 3 + Reaper of Souls Ambience Music (mixed by Douglas Howarth)
This one might come a little unexpected. :)
Just right after the game release, Diablo 3 music received a lot of negative feedback - for being dull, too ambient, without memorable form, but mostly - for not even trying to surpass the "legendary Matt Uelmen Diablo 2 masterpieces" we've listnened to for all those years.
The thing people tend to forget is, Diablo 3 was designed with much more replayability (and grind) in mind, and everything you hear in game can't possibly make you angry, bored, or anxious for the 1000th time you do your runs. This is why this certain approach was chosen - they blended music into background as much as they could, and composed it so you only hear specific harmonics and themes from time to time, to set the tone for your sloughtery journey.
This is the reason whole game has this feeling as if the music doesn't change much. And in a way you are right - all of the cues in different acts are mostly the same type of composition, with differences varying from place to place.
But there are pearls in all of this, which give Diablo 3 an amazing audio-sensory and musical character afterall. :)
This particular mix is in a way different than the others, mainly because it sets off with darker, more mysterious tones. It eventually shifts into calming resolution, thanks to the Sescheron amazing addition to the game's score. I highly recommend you give it a shot if you haven't already.
Hope you will all enjoy some Sanctuary trips :)
Tracklist:
1. 00:00 ACT I - Nephalem
2. 05:10 ACT I - Fields of Misery
3. 07:55 ACT I - Phatty Trek
4. 15:55 ACT II - The Hidden Camp
5. 19:25 ACT III - The Battlefields
6. 25:30 ACT III - Arreat Crater
7. 27:05 ACT V - Nave Rehnt
8. 32:05 ACT III - Ruins of the Sescheron
© All sound files used in the mix are property of Activision Blizzard.
© Original background image by tobylewin @ Deviantart
Huge thanks to all of Blizzard composers for writing such an amazing music throughout the years.
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