It is finally pushing time! Failed 130 three times after this one by ~5 seconds, decided this will do for now :D. Despite both water and earth are a bit strange to push with, gotta say the quality of life changes they made for GRs in general are quite significant. It is almost given to get a decent map with a few keys spent, although Orek's Dreams seem to be quite elusive (only got one so far).
Anyway, I'll reforge my gear and put my augments up and start pushing for real in the upcoming days, hope to cover all there is to Inna this season.
Part of our toughness comes from the Endless Walk set, meaning it is important to try and move around between nukes and only stop around 5-6 seconds before Cold.
Don't forget to punch with your generator every 3 seconds and use Cyclone Strike every 5 seconds to get your toughness buffs up, even while you are moving around.
If you move enough, you won't have an issue managing Shenlong's either, since your spirit will likely drop to zero during fire and by alternating between generator and CS attacks while moving, you will only reach max spirit once you stop for your nuke. Pressing Mystic Ally right before Cold will guarantee you to have the Shenlong buff up for the entire nuke.
Have fun blasting!
Timestamps:
00:00 Commentary
02:03 Raw Gameplay
13:42 Skills/Gear
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Diablo 3 Season 26 - Water Ally Inna Monk GR 129 (1k para, no augs, solo-play only)
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