Diablo III - Consoles Season 11 Exploits Fixed!
Previous video on exploit that could be used in S11: https://www.youtube.com/watch?v=YquW4bqFnV4
Both exploits from Season 10 now seem to be patched.
Duping was patched in patch 2.6 and with the hotfix to patch 2.6 that came out on the 19th of of July it seems the upgrading rare trick has been patched too.
Ok...so I see what they have done. You will get the same results now no matter what class.
So if you craft three yellow items that are generic and can be used by all classes, close the game down, load it up and choose a different class you will get the same three results from upgrading yellow rares.
The difference is though that if in any of your first results there is an item that is class specific then when the other class upgrades after a quit and reload it will not get the set item for the other class but a generic item from the pool of items that all classes can use or a green set item of its own class BUT the stats will be the same BARRING any stats on the first roll that were also class specific.
An example of what I mean.
I take my monk...
I craft three yellow torso's
I upgrade...
I get:
1 generic item
1 green monk set item
1 generic item but with a Monk skill % damage on it
I quit without saving and reload...
I take my Crusader....
I craft three yellow rare Torso's
I upgrade...
I get:
1 generic item with the same stats as before
1 generic item BUT with the same stats as the green set item had on the first roll of the monk barring primary skill has changed of course (DEX becomes STR in this example)
1 generic item but with no monk sill % damage but another stat but all other stats are the same.
So RNG determines what I get but you will always get that results when upgrading the yellow rare no matter which class thus RNG is not changing when I reload...it must be using a seed somewhere else and that seed can't be reset by another class.
The only time you get a different result will be when it is an item you cannot get ie a set item for a specific class but the next results after that are still the same.
I deem this in my little opinion as a good enough fix to make Season 11 exploit free. Given that duping should be gone as it was in the patch notes then we are good to go.
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