Diablo IV [10] Friendly Reminder, beginning & end

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Diablo IV
Game:
Diablo IV (2023)
Duration: 57:48
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2


Diablo IV [10] Friendly Reminder, beginning & end

PLOT:
Set in the Diablo series' world of Sanctuary, Diablo IV takes place 50 years after the events of Diablo III: Reaper of Souls. Cultists have summoned the main antagonist and daughter of Mephisto, Lilith. After the events of previous games, the forces of demons and angels have been depleted, allowing an opening for her to establish power in Sanctuary.

Thousands of years before the game's events, Lilith and the angel Inarius created the realm of Sanctuary to provide refuge for those who wished to escape the eternal conflict between the High Heavens and the Burning Hells. This demon-angel relationship led to the birth of the Nephalem, a race that the protagonist falls under; neither Angel nor Demon, but a distinct combination of both. Those in Sanctuary believed that this power would bring attention to their shelter and, as a result, the inhabitants spoke of destroying them. Lilith, not wanting her children to be killed, destroyed any that opposed her, causing Inarius to banish her to the void.

ENVIRONMENT:
Players will be able to traverse through five regions within the Diablo series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan. Hell will also be a playable area. Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments. Dungeons are separately instanced, therefore non-party players will not appear. Sanctuary is a fixed area, therefore it will not have the procedurally-generated maps seen in the game's dungeon. Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies. Fractured Peaks is a snowy mountainous area containing deep cave systems. Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism. Hawezar is home to witches, and has a swamp-type setting. Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.

The game world is an open world setting; travelling between different regions or dungeons has no loading screens. Additionally, each region can be completed in any order as decided by the player. In order to support these new changes, enemies are scaled to the player (or the party leader in multiplayer) and the story is non-linear. Hardcore mode is present in the game. Select areas within each region have player interactions restricted until sufficient milestones in the story are reached, and such progress will be synced to that of the party leader. Over-world areas have non-party player interactions such as PVP, and boss events that passing players can join. Player population in the world will shift depending on the area. Large settlements will display large populations, and to enforce a sense of desolation, more wild zones will change the number of players shown to others.

CLASSES:
THE BARBARIAN, which appears in Diablo II and Diablo III, has the ability to switch between weapons while in combat.

THE SORCERER, returning from the first game and Diablo II, is an elemental mage-type character wielding fire, ice, and lightning magic.

THE DRUID, returning from Diablo II, can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magics.

THE ROGUE, returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.

THE NECROMANCER, returning from Diablo II and Diablo III, utilizes dark magic for summoning and attacks.

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