Dice and Dragons - Kickstarter Excess or Value Earthborne Rangers
What up Gamers! We welcome special guests Rob and Anna - Maria from Meeple Dungeon and Ryan from The Card Board Conjecture Podcast as we discuss Kickstarter Excess or Value when it comes to Earthborne Rangers from Earthborne Games. Below are time stamps to help you navigate the video followed by links to our special guests content then a description of the game.
Time Stamps
0:00 Start
0:11 Introduction
2:47 Core Pledge
15:38 Game Play All in Pledge
23:38 Playmats
32:35 Art Book
35:37 Legacy of the Ancestors
39:38 Deluxe Energy Tokens
44:16 The Good Sustainability
59:27 The Bad Cost and Quality
1:19:50 Did we back it?
1:24:47 Excess or Value?
1:28:21 Chronicles of Drunagor follow up. What did we back?
1:42:28 Outro
The Meeple Dungeon
https://www.youtube.com/channel/UCzS-fB7m1WWZwy13j_QvmRQ
https://twitter.com/MeepleDungeon
Cardboard Conjecture
https://cardboardconjecture.podbean.com/
https://podcasts.apple.com/ca/podcast/cardboard-conjecture/id1361867673
https://www.youtube.com/channel/UCTybXckd_LRimYKAn079oKw
https://www.twitch.tv/bridge_city_boardgamers
Earthborne Rangers is a customizable, cooperative card game set in the wilderness of the far future. You'll take on the role of a Ranger - a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.
You begin by building a deck that reflects your Rangerโs interests, personal history, and personality. Then, as you explore the open world and your story takes shape, youโll augment your deck with improved equipment, refined skills, and the memories of your journey.
The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path, or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you will be able to perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
โdescription from the publisher
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Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US