Differences in Design: Hitman and Zelda

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Published on ● Video Link: https://www.youtube.com/watch?v=v6tiPke64js



Duration: 13:20
401 views
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The first in hopefully a series of videos looking into different aspects of game design. For our first episode I look into how two of the biggest games of the last couple of years approach players in very different ways. One game puts its mechanics on show, communicating everything to the player the other hides everything just out of sight to build immersion in its world

Written, recorded and edited by Josh Brogan

Music

Aries Beats - Choir Trap
S4CHKO - Meant to Be
S4CHKO - S E M I N A L

All music used under the Creative Commons license







Tags:
Hitman
Zelda
Mechanics
Design
Essay
Breath of the WIld



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