Different ships require different modules, perks and define the playstyle #everspace2 #gaming
Everspace 2 ships which players can fly are divided into three main classes: Light, Medium, and Heavy Fighters. Each class has three subtypes, offering different playstyles and abilities.
Light Fighters (Agile & Tactical)
• Scout – Focuses on mobility and long-range combat, with enhanced weapon range.
• Vanguard – Prioritizes speed and shield regeneration, making it great for hit-and-run tactics.
• Stinger – Can overpower its own devices temporarily, boosting combat effectiveness.
Medium Fighters (Balanced & Versatile)
• Interceptor – Redirects engine reserves to weapons, allowing for steady, uninterrupted fire.
• Sentinel – Has shield mitigation and energy enhancements, making it a strong all-rounder.
• Striker – Gains damage boosts when engaging multiple enemies, ideal for aggressive playstyles.
Heavy Fighters (Tanky & Powerful)
• Gunship – Equipped with extra weapon hardpoints and a turret for high damage output.
• Bomber – Uses energy to construct warheads and can restore hull through direct damage.
• Vindicator – Reanimates battlefield wreckage into drones, acting as a personal carrier.
Each ship class has unique abilities, strengths, and weaknesses, so choosing the right one depends on your preferred playstyle. Do you lean toward speed and agility, or do you prefer heavy firepower and durability?