Digging for Trouble - Let's Play Pokemon Radical Red Run 1 Part 7
Our heroes have found a strange castle. It has powers over memories and is controlled by mysterious enemies. We have to fight our way through the castle to understand its secrets.
We're not ready for Misty yet so we're off to get more encounters. But first we have to help this family. They've been robbed.
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Nuzlocke Rules:
#1. If a Pokemon faints, it is dead. It must be boxed or released.
#2. Only the first Pokemon per route can be caught. If you knock out or run from your first encounter, you forfeit the encounter for that route.
#3. All Pokemon must be nicknamed.
#4. No items may be used in battle.
#5. Radical Red has built in level caps. We'll be using those for all battles.
#6. Battles must be played in set mode.
#7. In game cheats are allowed.
#8. Legendaries are viable encounters (both in normal and randomized) since many boss battles and gym leaders also have legendaries.
#9. If you wipe, you must restart. Docs are available and time to prep for boss battles is recommended.
#10. Eggs and statics are not free encounters. If you choose to use them, they count as your encounter in that area.
#11. We will run this series in a 4-set rotation. We will do 2 dicelocke runs, one normal and one randomized, and then 2 Dexnav runs, one normal and one randomized. This rotation will then reset until we beat the game.
#12. We will be playing the game on normal mode. If we beat the game before any updates, we will play hardcore mode.
These rules may change as the series go on. Hopefully not a lot though.
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