Dimensional Slaughter: An Ultrakill Inspired Shooter From The Depths of Hell

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Published on ● Video Link: https://www.youtube.com/watch?v=owbGtshYCxM



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Dimensional Slaughter is one of those games I was very divisive about when I first played it, and when I first revisited it. It led to a few frustrations and crash outs, which were done outside of recording. But life is strange sometimes. When you think a game is bad, it can also stem from how you're feeling as well and the game isn't as bad as you think it is. It's a good game, but you have to be in the right mindset for it, and the gameplay style may or may not be for you. But it is worth a try at the very least.

Notes:
There is a codex explaining lore and the dimensions and weapons, but the big picture is incomplete because there's still content yet to be made.
Expert mode is agony. It's not impossible, but you really need to lock in to have any hope of doing it.

Also, revisiting Ultrakill gave me a huge reality check. There's so much that's changed and it showed in my run of the level before Gabriel in Act 2, and I wasn't even playing on the Brutal difficulty. I'm going to have to re-learn the game and go in blind again before Act 3 finishes.

Chapters:
Mario Jump, Cope & Backrooms - 0:00
Dimensional Slaughter - 0:30

Links:
https://store.steampowered.com/app/2086060/DIMENSIONAL_SLAUGHTER/
https://store.steampowered.com/app/2072660/Voidborn/
https://store.steampowered.com/app/1890950/REAVER/
https://store.steampowered.com/app/1285670/Post_Void/
https://store.steampowered.com/app/2111190/MULLET_MADJACK/
https://store.steampowered.com/app/1766010/Force_Reboot/
   • What 300 Hours of ULTRAKILL Looks Like   - ‪@TheSirJimbles‬

Track:
   • Unreal Tournament '99 Atmosphere Mix  

#dimensionalslaughter #movementshooter #ultrakill #fps #indiefps