DirectX HLSL: Non Photorealistic Rendering (Cartoon Shading) & Tone Mapping

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Published on ● Video Link: https://www.youtube.com/watch?v=CoxxsVbZsfQ



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Demo showing the Cartoon Shading technique and compares it with the Phong Lighting. It also shows the Tone Mapping technique.







Tags:
DirectX
HLSL
Shaders
Cartoon
Shading
Phong
Tone
Mapping
NPR