Dirty Bomb - Javelin Gameplay Highlights by c0d
Yesterday Splash Damage presented us with yet another ultra overpowered merc with one of the most broken, noob-friendly rocket launcher mechanics I have ever seen. It shoots in a straight line and is near impossible to evade because of its travel speed (quite reminiscent of the panzerfaust from Enemy Territory). It has a 30 second cooldown, meaning you can time it almost perfectly for each time the enemy team respawns. Don't even get me started on the new assault rifle...
Splash Damage, now would be the perfect time to introduce class/merc restrictions/limits. Make it so you can't have more than one or two Javelins in play at the same time, etc.
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