Disaster Report Part 4 (PlayStation 2 2002)

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Published on ● Video Link: https://www.youtube.com/watch?v=29J2SiSRuPw



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Duration: 52:06
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The actual plot of the game starts here. It's been implied that something fishy is going on and those rumors have some sort of truth to them and well, it is your job as a reporter to figure out the truth.

Probably one of my least favorite segments, the giant pit of fire where you have to climb out of. In reality it's not hard, but the game does kind of rush you to complete it, or if you pause to long you will die. (I suppose it isn't realistic that the hardhat would save you from several tons of steel falling onto your head).

When you do die, your HP and water meter refill. That means unless you choose to do a permadeath run and healing items are useless and water slightly less so. (You would keep a box of bandages for the jewelry lady for what will be seen as the result in the next part)

Crafting, at least in this game, apart from the purifier and juice packets, doesn't serve to much apart from roleplay purposes. By the time you can craft the torch you have the cheap lighter and the metal lighter, and you are given fuel for that said metal lighter. Plus, it's not that dark in the game nor are you locked to dialogue that says "I can't see because it's too dark". You can turn up the brightness like you would any other game on your TV/Monitor and play normally. It's all for roleplay and committing to the bit. Although the helmet light is pretty nice to have and if you found the early game battery and still have it, makes it more useful.
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Taken from the Wiki:

Disaster Report, known in Japan as Zettai Zetsumei Toshi (絶体絶命都市, The Desperate City) and in the PAL region as SOS: The Final Escape, is a PlayStation 2 survival action-adventure video game created by Irem. It was released in Japan in 2002 by Irem, and in North America and Europe in 2003, localized by Agetec. It is the first game in the Disaster Report series.

The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.

HP is the character's health and QP is the amount of energy the character has left. QP can be restored by drinking water. If the character becomes thirsty from running or other strenuous tasks, the player must provide the character with drinking water. If the player does not do this, the character begins to slowly lose health. Water can be drunk from clean taps or from bottled water filled up along the way. It is possible to give the character's companion water.

Ultimately, the aim of the game is to move through the city avoiding hazards and finding new routes through seemingly impassable hazards. When an aftershock strikes, the player must make Keith crouch, to keep him stable and safe from harm. Customization of equipment can help Keith, or in the case of certain accessories, change his appearance. Items are stored in the players backpack, which has a limited number of slots, but larger backpacks can be collected. Friendly characters are unarmed.

Keith is accompanied by various companions. At one point, Keith has choice of companion, Karen or Kelly, both with different areas to explore and storylines to uncover. There are seven possible endings to the game.







Tags:
Disaster Report
SOS The Final Escape



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Solid Snek presently has 586 views for Disaster Report across 20 videos, with his channel currently having around 20 hours worth of content for Disaster Report. This is 4.15% of the total watchable video on Solid Snek's YouTube channel.