Disaster Report Part 5 (PlayStation 2 2002)

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Published on ● Video Link: https://www.youtube.com/watch?v=GhbrHw6g10M



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The plot ever so thickens as you find the documents the director wanted you to "borrow", although if it wasn't clear already: there's something huge going on....

When you are tied up, you can use the metal lighter to burn the ropes assuming you have it with some fuel in it. I'm not sure if you can do it with the cheap lighter, but regardless you don't lose much HP going to the pipe and cutting it that way.

If you are confused by the fire in the building and how it started, it was caused by the cigarettes the director had been chain smoking while working on the report before Keith and Karen stumble upon him.

In the park, you can get the "abandoned" ending by simply lying and say you are alone. This is endings 5, 6, and 7: one for Karen and two others for when you are with Kelly.

If you weren't already on Kelly's path, or wanted to "switch" to another ending, the choice Greg gives you to pick a girl to watch over at the start of the stadium would determine what ending path you are going down. Although at this point, you would be locked out of the "true" endings as you would need to stay with either Karen from the start or when Greg first presents the choice before going to her apartment, go the other path and stay with Kelly then for the rest of the game.
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Taken from the Wiki:

Disaster Report, known in Japan as Zettai Zetsumei Toshi (絶体絶命都市, The Desperate City) and in the PAL region as SOS: The Final Escape, is a PlayStation 2 survival action-adventure video game created by Irem. It was released in Japan in 2002 by Irem, and in North America and Europe in 2003, localized by Agetec. It is the first game in the Disaster Report series.

The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.

HP is the character's health and QP is the amount of energy the character has left. QP can be restored by drinking water. If the character becomes thirsty from running or other strenuous tasks, the player must provide the character with drinking water. If the player does not do this, the character begins to slowly lose health. Water can be drunk from clean taps or from bottled water filled up along the way. It is possible to give the character's companion water.

Ultimately, the aim of the game is to move through the city avoiding hazards and finding new routes through seemingly impassable hazards. When an aftershock strikes, the player must make Keith crouch, to keep him stable and safe from harm. Customization of equipment can help Keith, or in the case of certain accessories, change his appearance. Items are stored in the players backpack, which has a limited number of slots, but larger backpacks can be collected. Friendly characters are unarmed.

Keith is accompanied by various companions. At one point, Keith has choice of companion, Karen or Kelly, both with different areas to explore and storylines to uncover. There are seven possible endings to the game.







Tags:
Disaster Report
SOS The Final Escape



Other Statistics

Disaster Report Statistics For Solid Snek

At present, Solid Snek has 400 views spread across 12 videos for Disaster Report, with the game making up 11 hours of published video on his channel. This is 2.83% of the total watchable video for Disaster Report on Solid Snek's YouTube channel.