Disaster Report Part 2 (PlayStation 2 2002)

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Published on ● Video Link: https://www.youtube.com/watch?v=RjaYFfTNsP4



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Duration: 52:34
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If you notice a flicker at the start of the video, it's because I'm changing the rendering settings so that the arrow appears when you have a choice/at a water fountain and so that the save text doesn't bug out.

I always get stuck at the construction site for slightly longer than what should be allowed. Looks like the path is more complicated than it ends up being.

A neat feature that never appears again is that you further along you go, the more damage the characters clothing get. It's a neat touch. This is the only Disaster Report game that features that mechanic. (Mostly because starting with 2 you get a bunch of cosmetics and clothes to wear to bling out your survivors with.

You do get some roleplay freedom and some choices on who you want to act in the game. Disaster Report games have always had a decent selection of choices that in the end don't matter much, but it's enough to warrant a second or even third playthrough where you play as an unforgiving prick or a nice guy. You could give her the umbrella, but why should you? You could give her clean water to drink, but how would you know if she's thirsty or not? These factors do end up mattering, slightly, as it could affect what ending you get.

14:43 Features an error where instead of Karen's name appearing on her text box, it features Kelly's name instead. (Kelly's route will be shown off later)
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Taken from the Wiki:

Disaster Report, known in Japan as Zettai Zetsumei Toshi (絶体絶命都市, The Desperate City) and in the PAL region as SOS: The Final Escape, is a PlayStation 2 survival action-adventure video game created by Irem. It was released in Japan in 2002 by Irem, and in North America and Europe in 2003, localized by Agetec. It is the first game in the Disaster Report series.

The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.

HP is the character's health and QP is the amount of energy the character has left. QP can be restored by drinking water. If the character becomes thirsty from running or other strenuous tasks, the player must provide the character with drinking water. If the player does not do this, the character begins to slowly lose health. Water can be drunk from clean taps or from bottled water filled up along the way. It is possible to give the character's companion water.

Ultimately, the aim of the game is to move through the city avoiding hazards and finding new routes through seemingly impassable hazards. When an aftershock strikes, the player must make Keith crouch, to keep him stable and safe from harm. Customization of equipment can help Keith, or in the case of certain accessories, change his appearance. Items are stored in the players backpack, which has a limited number of slots, but larger backpacks can be collected. Friendly characters are unarmed.

Keith is accompanied by various companions. At one point, Keith has choice of companion, Karen or Kelly, both with different areas to explore and storylines to uncover. There are seven possible endings to the game.







Tags:
Disaster Report
SOS The Final Escape



Other Statistics

Disaster Report Statistics For Solid Snek

At present, Solid Snek has 400 views spread across 12 videos for Disaster Report, with the game making up 11 hours of published video on his channel. This is 2.83% of the total watchable video for Disaster Report on Solid Snek's YouTube channel.