DisCity 12-6 Ode | Path to Nowhere
Path to Nowhere
Difficulty jump is ridiculous, took so many tries and took a long time to level up the Sinners to find a winning team for the stage.
When Porter readies [Suppresion], move Uni away from the row to keep her Energy.
Use Uni's 1st Ultimate on her self.
Need to defeat Hooded Shooter fast before Vagabond and Fire Thrower spawn or soon after. Vagabond and Fire Thrower spawn at the same time, Vagabond will immediately use [Drill Foray] targeting Deren. [Drill Foray] can be dodge as they about to pop up, but the window to do so is really small.
Use Uni's 2nd Ultimate on Hecate, Deren move 1 grid back, so Vagabond [Drill Foray] will target Hecate.
Need to defeat Fire Thrower and Vagabond before Musician and Firebather spawn or soon after.
Once only Musician and Firebather left, only let Uni stand in 3x3 grid around Firebather, focus on defeating Musician. Break Firebather core when able, they hit really hard. Also need to break Musician's core. It can be hard to keep up with the cores.
After Musician is defeated, break Firebather's Core before engaging, if Firebather regain Core, everyone but Uni need to stay away from 3x3 grid around Firebather.
Clearing this stage unlock Inner Bay dispatch