Discussing Difficulty in Game Design Part 1 | Critical Thought

Discussing Difficulty in Game Design Part 1 | Critical Thought

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For this first part on difficulty in games, I talked about how difficulty is used as a form of progression and the ptifalls developers fall into when making something too easy or too difficult. Part 2 will be focusing on adjusting difficulty with levels, sliders, etc.

Part 2: https://youtu.be/8vXRbdFzalc
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20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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