Disgaea 4 A Promise Unforgotten: X-Dimension Guide Chapter 2

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Stage 1: The idea behind this level is to use the Babel Tower "Dual Throw" ability to get the Ally Boost block onto the Mighty Enemy blocks and just wait for it to time out and destroy the blocks. Seeing as my characters had been to the Chara World multiple times with maxed out throwing range, it was easier for me to just toss the three Thieves over the wall where they could be killed.

Stage 2: Nothing really difficult here, just make sure your team is stronger than the enemies. Be aware of the No Range panels, something I forgot when I brought Rozalin out.

Stage 3: This one requires a bit more preparation. For one you need characters with a jump of 48. Ideally you want to kill a gunner, have a character take the gunner's place and kill the next gunner. From there you throw a character to the spot the gunner once stood and kill the next enemy. Also, if you have the patience and the SP, you can destroy the no entry blocks as I demonstrated. Regardless, you need a character or characters with a jump of 48 or more.

Stage 5: This is an interesting level. The whole thing is filled with Bye Bye Panels which means at the end of the turn anyone standing on it will die. The idea is to run up to the Heavy Knights and one shot them. Throwing them is impossible as they have Heavy Stance which prevents throwing while raising stats by 30%.

Stage 6: Ugh...its a single Mothman standing on combination of No Range and Evade panels reducing your chance to hit him to a mere 25%. If that wasn't bad enough you have five turns before the whole thing turns into an Absolute area with Game Over panels. Ideally you want to have characters with enough move that can surround the moth and keep it from running while you hopefully kill it.

Stage 7: A breather course, nine Bio-suits, just walk up and whack them with a Big Bang.