Dishonored 2 Gameplay Walkthrough Part 19 | The Grand Palace | 2 | Duke Luca Abele

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Dishonored 2
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Dishonored 2

Dishonored 2 is a stealth action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on November 11, 2016.

The series takes place in the fictional Empire of the Isles with the majority of Dishonored 2 set in the coastal city of Karnaca and is set fifteen years after the events of the first game. After Empress Emily Kaldwin is deposed by an "otherworldly usurper", the player may choose between playing as either Emily or her bodyguard and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities. They can alternatively decide to forfeit them altogether. There are a multitude of ways to succeed in each given mission, from stealth to purposeful violent conflict.

Ideas for a sequel to Dishonored began while developing its downloadable content, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. Emily Kaldwin was first proposed as a playable character and brought about the advancement of the timeline. The design was influenced by paintings and sculptures. Set in the new fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on southern European countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851.

After playing as Empress Emily Kaldwin during the prologue of Dishonored 2, players can decide to play either as Emily or as Corvo Attano (the protagonist from the previous game). Players can choose whether to play stealthily or not, and can finish the game without taking a life.

Dishonored 2 introduces non-lethal combat moves, and features the "chaos" system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a "murderous" character gives the player a lesser amount. The amount of chaos accrued affects the dialogue used by Emily and Corvo, as well as the world itself. Insects called "bloodflies" make nests in corpses, leading to an increase in bloodflies the more people are killed and encouraging the player to hide bodies from them while on a mission.

Each level in the game is intended to have a unique "theme", in either "fiction or mechanic". In one level, the player is confronted with two factions each with their own assassination target, and may use the level's reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time. The player is able to be detected by guards if they peer out from behind a wall for too long.

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Please watch: "New Intro | NIOH Let's Play | Part 71 | Sub Mission | The Demon's Daughter"
https://www.youtube.com/watch?v=LuAzc3OY0Qo
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dishonored 2 gameplay part 16
The Grand Palace
Duke Luca Abele
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dishonored 2



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