Dishonored: showcase possibility of creating own maps!

Channel:
Subscribers:
29,200
Published on ● Video Link: https://www.youtube.com/watch?v=0Aj-ebfgr-U



Dishonored
Game:
Dishonored (2012)
Category:
Show
Duration: 6:07
2,664 views
77


UPD: DOWNLOAD DISHONORED FAN SDK v2.0: cloud.mail.ru/public/h4QW/Y7F9BVoxk
(Download UDKInstall-2010-08-BETA.exe and DFSDK_for_UDK.zip, then install UDK to GAMEROOTFOLDER/DishonoredEditor, then extract downloaded zip to game root folder with overriding files. Then open DFSDK_Launcher and select "Build scripts", after scripts builded press Launch Editor button)

Few weeks ago i created ModHub for Dishonored. ModHub would be good way to access user mods, however, it's currently on alpha ver. Also im working at specialized ver of UDK aug 2010 Beta for Dishonored mapping!

Some F.A.Q.:

Q:Is possible under UDK Aug 2010 BETA open Dishonored in-game vanilia maps (Example Prison, Sewers, Pub and etc)
A: NO! Forget! No chance. In this time at least...Why? - Game is cooked as CoockedPCConsole, so just forget for any modding cooked res

Q: Okay, but how then is custom maps is opens and even with textures? if game "CookedPCConsole"
A: Yes, game is CPCC, but they is can read pure UDK upks (Not cooked!) so yes, maps that we loading under Dishonored is UNCOOKED! If you try cook it, Dishonored won't load it. Even if you will cook it as CPCC. Textures is loading from another UPKs, homever they won't work

Q: How you get textures working? Can i add own textures (example image with Anime, SpongeBob or any other stuff)?
A: Under UDK i'll recreate with same name and same groups textures and static/skeletal mesh, that i need, including of recreating materials with same name and add texture/model to my level from another upk, that have same name what Dishonored vanilia UPK is, so it's looks like model/texture applied in level is loading from another UPK, so in Dishonored they loads directly from another, vanilia UPK's

If you want add own textures, they or forget, or be ready for very hard stuff, that you should do (Or totally replace textures in one of DLC to your own, or try patch ShaderCache files for support own textures....or FORGET)

Q: How i can objectives?
A: No idea. Currently, Dishonored game logic ISN'T ported and im not sure what hey will be in future. You can try add own objectives using Default UDK methods, but probably you will fail. Like i failed with trying get working GFX of UDK under Dishonored

Q: How i can create custom menu?
A: Better forget. Srsly. UE3 uses Scaleform (very garbage thing, that uses Flash .swf so for create menu u need Adobe Flash (Animate) for works with it and keep in mind - any "alien texture" that not in a cache will WON'T WORK)

Q: If those is so unusable in mostly, when you then even upload those video?
A: For showcase that modding and mapping Dishonored is possible! I hope, here will appear dude-hacker-coder, that will port and logic to UDK, and mb even DeCooker for Dishonored


Used music: Marie Slip/Otto Dix - Autodafe (Instrumental)







Tags:
Dishonored
Dishonored map editor
Dishonored SDK
Дизонорд
Unreal Engine 3 Map editor
Dishonored 2



Other Statistics

Dishonored Statistics For New Source

At this time, New Source has 34,874 views for Dishonored spread across 7 videos. Less than an hour worth of Dishonored videos were uploaded to his channel, roughly 14.79% of the content that New Source has uploaded to YouTube.