Dissecting Design -- A Valley Without Wind's Near Endless Design

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Published on ● Video Link: https://www.youtube.com/watch?v=8kSzy-UlYcM



Duration: 48:07
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This week on Dissecting Design, I took a look at Arcen Game's Biggest game, and sadly worst selling: A Valley Without Wind. This is a game that went overboard with replayability and procedural generation, but it did not hook players.

0:00 -- Intro

1:35 -- Basic Gameplay

10:18 -- A Valley Without Wind's Progression Structure

31:47 -- A Valley Without Wind's Problems

40:25 -- Final Thoughts and Outro
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SCHEDULE:

At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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