Dissecting Design -- Edutainment Excellence of Zoombinis

Channel:
Subscribers:
11,700
Published on ● Video Link: https://www.youtube.com/watch?v=ovRm6EhvFe8



Duration: 22:55
81 views
2


In this Dissecting Design, we're taking a look at Zoombinis, and how an edutainment title featured very smart achievement and difficulty scaling design that any game designer can learn from.

Sorry for the lack of sound, I had it set lower due to the loud music, but didn't realize it was that low on OBS, which makes a laugh I did halfway through not making a lot of sense for you.

0:00 -- Intro

3:07 -- General Puzzle Gameplay

8:28 -- Pizza Tangent

9:23 -- Trophy Room Achievement Design

16:32 -- Final Thoughts and Lessons Learned
_
SUPPORT GAME-WISDOM

Patreon: https://www.patreon.com/GWBycer

Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month

If you would like to make a one time donation -- You can send money directly through Paypal through this link: https://www.paypal.com/cgi-bin/webscr

SUBSCRIBE AND FOLLOW:

Main Site: http://Game-Wisdom.com

YouTube: http://youtube.com/c/game-wisdom

Twitter: https://twitter.com/gwbycer

Facebook: https://www.facebook.com/gamewisdom/


SCHEDULE:

At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.

Thursday night: Around 9 est we do a live show here on the channel with the recording available to watch afterwards.

Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.

ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







Tags:
edutainment
edutainment games
edutainment games for kids
edutainment excellenece
zoombinis
zoombinis analysis
zoombinis review
how to play zoombinis
trophy room game design
trophy room achievement design
difficulty scaling in games