Dissecting Design -- Furi and Boss Rush Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=mSZXygqe7Dg



Game:
Furi (2016)
Duration: 25:25
723 views
22


For this week's Dissecting Design, I'm taking a look at Furi and the use of boss rush design. There are few examples of games that are built entirely on boss fights; with unique pros and cons to go with it.

Correction: Near the end, I said that the game had an even harder difficulty setting which is not correct. The game only has the three.

0:00 -- Intro

2:06 -- General Gameplay

11:44 -- Boss Rush Design

14:49 -- The Good of Boss Rush Design

19:52 -- Problems with Boss Rush Design and Final Thoughts

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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