Dissecting Design -- Resident Evil 7's Problem with Horror
For this week's Dissecting Design, we're going to take a closer look at Resident Evil 7. While this is a great step in a new direction for the franchise, I don't feel Capcom is there yet in terms of balancing horror and action.
0:00 -- Intro
1:26 -- Basic Gameplay
7:22 -- Stealth and Alpha Protagonist Design
14:05 -- Combat and Adventure gameplay
31:06 -- Problems With the Game
41:46 -- Final Thoughts
--
SUPPORT GAME-WISDOM AND GET PRIVATE DISCORD CHANNEL ACCESS:
Patreon: https://www.patreon.com/GWBycer
Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month. For any pledges, you will get access to our private discord channel where we talk about game design and industry topics.
If you would like to make a one time donation -- You can send money directly through Paypal through this link: https://www.paypal.com/cgi-bin/webscr
SUBSCRIBE AND FOLLOW:
Main Site: http://Game-Wisdom.com
YouTube: http://youtube.com/c/game-wisdom
Twitter: https://twitter.com/gwbycer
Facebook: https://www.facebook.com/gamewisdom/
VIDEO and STREAMING SCHEDULE:
Nightly at 10 est I have my regular streaming of a video game. Saturday nights we do our grab bag stream where I'll play games voted on by the fans.
At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
Sunday: Around 2:30 est we do a live show here on the channel with the recording available to watch in a few days.
Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.
ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.