Dissecting Design -- The Power of Persistence Systems with Gemcraft 2

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Published on ● Video Link: https://www.youtube.com/watch?v=rlJ06nL4Fr0



Game:
GemCraft (2008)
Duration: 26:25
416 views
6


For this week's Dissecting Design, we're talking persistence systems in game design. Using Gemcraft 2 as an example, I talked about how persistence can add to a game's design and replayability. While it's not a perfect solution, it can go a long way towards keeping people playing a game.

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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