A Critical Thought on Asymmetrical Design and Balance

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We're getting deep on today's Critical Thought, as we're talking about asymmetrical design and what it means to balance it. When every option is different, it becomes a lot more complicated to balance. I talked about the 50/50 rule that designers like to use, and why it's not practical.

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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