Dissecting Design -- The Procedurally Generated Greatness of Spelunky
For this week's Dissecting Design, I'm taking a look at Spelunky; one of the first games to explore rogue-like design outside of an RPG setting. I talked about how it used procedural generation to elevate the game and deliver skill-based challenges.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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Spelunky Statistics For Game Wisdom
Currently, Game Wisdom has 2,416 views for Spelunky across 4 videos. Spelunky has approximately 2 hours of watchable video on his channel, less than 0.06% of the total video content that Game Wisdom has uploaded to YouTube.