Divinity 2 Gameplay - The Dragon Knight Saga - Ep. 8: Damien's Ultimatum
I managed to piss Damien off by opposing him directly. For whatever reason, he didn't kill me in my weakened state but sent two of his minions to fight me. I'm 2 - 0 against hired minions.
Welcome to our first episode for #NowPlaying Divinity 2: Dragon Knight Saga Xbox 360 edition. I wanted to take it back to the old school to play a game I really enjoyed several years ago. In this episode you'll see how to become a Dragon Slayer and get introduced to the characters.
Overall, Divinity 2 Gameplay is really for the hardest of hardcore RPG fans. And I don't mean difficulty. It's just one of those games that requires you to really love Western Style RPGs in order to really enjoy the experience.
I dug it for the most part (save for the horrible expansion pack). I learned to work with the game's leveling system instead of being angry that it wouldn't allow me to play the game the way I saw fit.
MORE INFO ABOUT DIVINITY 2
Divinity 2's focus is on traditional action-role playing gameplay, with completing quests, exploration, and interacting with a variety of NPCs. Divinity II uses some elements of games like Diablo and World of Warcraft, such as upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player.
Divinity 2 also uses elements from more traditional computer role playing games, such as branching conversation trees, choices which affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
Players are given a choice of starting packages for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
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