DmC: Devil May Cry Gameplay / Walkthrough | Mission 13 - Ep.22 - I'M NOT ON THE LIST?
Maybe leave a like for classic Dante? :D
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I played the old DMC games on the playstation 2 and I really enjoy the stylish action like gameplay so playing this game should be a lot of fun, I hope you enjoy it as well! ^_^
Oh and I got the costume pack DLC for pre-ordering the game on steam so I got the classic Dante, Neo Dante and Dark Dante costume.
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DmC: Devil May Cry is a video game developed by Ninja Theory and published by Capcom for the Xbox 360, Playstation 3 and PC. The game is not related to the events that occurred in the numbered games.
DmC: Devil May Cry is an alternate universe, having no connection to the current/canon of the original series while starting from the beginning of Dante's exploits as a demon hunter, throughout this story he consistently shows his growth into something similar to the classic counterpart.
The story takes place in Limbo City, a contemporary metropolis secretly controlled from the shadows by powerful demons, manipulating humanity through the comforts of life. Living on the fringes of the brainwashed society is Dante, a disenfranchised youth at odds with the demons who constantly hunt him and have made his life a living hell for as long as he could remember. The game's events are set into motion when Dante is taking two women from Devil's Dalliance back to his trailer home at the Bellevue Pier. After a raucous night of booze-fueled promiscuity, Dante wakes up to a young woman warning him that he's in danger. As Dante opens the door, the girl explains that he left a trail for a Hunter Demon to follow, and Dante is subsequently dragged into Limbo. After acrobatically getting dressed, Dante is guided through the Bellevue Pier's carnival by the girl, who addresses herself as Kat, a psychic medium who can see him in Limbo. Upon defeating his demon pursuer, it referred to him as "Son of Sparda," to Dante's confusion, and taunted the young man that he was found. After returning to the human dimension, Dante is asked to join Kat in heading back to speak with her boss. Reluctantly, Dante accepts the proposal to repay the assistance Kat gave at the pier.
Combat differs from previous games. There are no Styles, but new attack patterns can be initiated by holding down the left or right trigger buttons. Some players report that gameplay speed has been reduced, citing that the game is locked at 30 fps, however it should be noted that reduced framerate does not reduce speed. But does however make movement less fluid. A new inclusion to the combat is the use of Input Buffering, which makes it marginally easier to perform continuous attacks.
The music itself still carries with it a flare for the grunge/metal genre that has become ubiquitous with Devil May Cry's soundtracks. The aggrotech song "Never Surrender " by Combichrist was used for the background combat theme in "The Fight" trailer; the band's song, "Sent to Destroy" was also used for the E3 2012 trailer. The front man for Combichrist will also be working on the rest of the game's soundtrack.
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