"Do We Get Lucky On Behemoth Team Split?" Phoenix Point Season 3 - Corrupted Horizons - Episode 97

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"Do We Get Lucky On Behemoth Team Split?" Phoenix Point Season 3 - Corrupted Horizons Episode 97 (Hero Difficulty) We head out on the Masked Manticore to take on the monstrous Behemoth. Can we take it down once and for all?

00:00 - Start Episode 97
04:54 - The Behemoth Mission
01:04:44 - Back to the GeoScape

Don't want to miss an episode in this Corrupted Horizons (Season 3) playthrough? Here's the link:
https://youtube.com/playlist?list=PL8GzEzeZzA9g7u2WQlhOftc05fSltV1pU

Here's a link to the Festering Skies DLC Playthrough (Season 2):
https://youtube.com/playlist?list=PL8GzEzeZzA9g3S75N_Z3NKeFHHGQoevGt

Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace. What follows are some various tid-bits of information about the new DLC and the Hypnos update:

Hypnos - v1.13

Geoscape:
-Revealed Havens within the sphere of influence of a Pandoran Base will now give diplomatic bonuses or penalties, based on how long the Pandoran Base has been active after being revealed.
-Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
-Rebalanced diplomatic penalties - players will receive higher diplomatic penalties when attacking Factions in which they have better relationships.
-Shared faction research rewards with Phoenix are now spread at different levels instead of being awarded at 50 diplomatic points. The shared research will be at 50% progress and will have to be completed by the player.
-The research reward for completing a Steal Research mission is now shown on the Haven info panel. Players need to visit a Haven to find out what the reward will be.
-After a successful Haven Defense, surviving soldiers from the defending Faction may decide to join Phoenix if they have a positive relationship. The higher the difficulty setting, the lower the chance that a soldier might join.
-(DLC2) Each Archaeology Lab will provide 1 resource of passive income each day for every resource gathering site in control of that type.

Tactical:
-Players will have to use the new Hack ability in order to complete the Steal Research mission objectives, which makes a soldier busy for 2 turns (unable to take action) until the Hack is complete.
-Disabling an eye of the Yuggothian entity will remove a Mark of the Void from a random soldier. A hint to support the mechanic will appear if hints are enabled.

Quality-of-Life improvements:
-Added Cinematics library on the main menu to rewatch cinematics available during the game. Players will need to unlock these cinematics after this update for them to appear.
-Improvements to HUD UI when certain Tutorial hints are showing
-Revised the UI design in the Recruits tab
-Better trigger conditions for the Jet Jump tutorial step in the 2nd tutorial mission
-Main objectives on Geoscape that lead to campaign completion now have a unique icon
-Several hints were added to Geoscape to better explain the Augmentation (DLC1) and Mutation mechanics
-New pause/unpause settings in-game options for Aircraft movement

Bug fixes:
-Fixed a gameplay issue where Action Points would not count correctly after a unit stops its movement animation after spotting an enemy on the map.
-Fixed a rare issue where a living spider drone could cause the game to hang if it tries to move right when a mission is completed.
-Fixed an issue where a mind-controlled soldier by the Pandorans can see and shoot hidden player infiltrator soldiers
-Fixed several issues where Geoscape events could appear in the wrong order after player input
-Fixed the description of the Breathe Mist ability for the Synedrion armor
-(DLC2) Fixed a game stuck when a Hoplite would try to use a shield after its head is disabled
-(DLC2) Fixed texts with missing keys for Hoplite and Guardian enemies
-(DLC3) Fixed several cases where the Myrmidon would clip through collisions after using its Fly ability.
-(DLC3) Fixed a rare game hang after killing a poisonous Myrmidon.
-(DLC3) Fixed a hang during loading screen after completing an Interception Battle with 2 or more Phoenix Point aircrafts present at the location.




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