"Our Challenges To Find A Path" Phoenix Point Kaos Engines (Season 4) Episode 108
"Our Challenges To Find A Path" Phoenix Point (Season 4) Kaos Engines Episode 108 (Legend Difficulty) "What's Mine is Mine" is where our two Helios teams flew. An interesting little Independent Mission.
00:00 - GeoScape Start
11:23 - What's Mine is Mine Mission
50:10 - Back to the GeoScape
Here's the Phoenix Rising Mod info that I mentioned:
Download here:
https://www.nexusmods.com/phoenixpoint/mods/124/...
Presentation:
https://docs.google.com/.../1xeFZfUbqXs8dv8A...
Join Discord server:
https://discord.gg/nNM97qRFya
Don't want to miss an episode in this Kaos Engines (Season 4) playthrough? Here's the link:
https://youtube.com/playlist?list=PL8GzEzeZzA9jsm_hUdMmbhGsrAxUXZNjs
Here's a link to the Corrupted Horizons DLC Playthrough (Season 3):
https://youtube.com/playlist?list=PL8GzEzeZzA9g7u2WQlhOftc05fSltV1pU
Here's a link to the Festering Skies DLC Playthrough (Season 2):
https://youtube.com/playlist?list=PL8GzEzeZzA9g3S75N_Z3NKeFHHGQoevGt
Phoenix Point features turn based tactics and world based strategy in a fight against a terrifying, alien menace. What follows are some various tid-bits of information about the new DLC:
Kaos Engines introduces the unique Kaos Syndicate, which offers new weaponry, vehicular upgrades, and missions for your Phoenix Point campaign. Take on the mutant threat with the new Kaos Buggy, a powerful, customizable vehicle, or wield new Kaos Tech guns that offer incredible power (for a price!). Customize your rides with new engines, hulls, and armaments… or just give ‘em a shiny new paint job.
Phoenix Point: Kaos Engines Key Features:
New Vehicle: Test drive the Kaos Buggy, a makeshift vehicle that sports two different weapons alongside its innate ability to hit the gas when things get too hairy!
New Missions: Engage in four new missions from the Kaos Syndicate or use their access to scavenged goods to purchase unique weapons and vehicular technology to use in the main campaign.
New Vehicle Customizations: Upgrade any vehicle with new engines, hull modules, or weaponry, mix and match their components and paint them how you want them to appear.
New Weapons: Wield five new Kaos Tech guns which offer more power for your soldiers, but may devastatingly malfunction at a critical time!
NEW DLC: Kaos Engines
Take a drive on the wild side with DLC 5: Kaos Engines. This vehicular focused DLC features a brand new vehicle, the Kaos Buggy, and tons of vehicle customization options for all your existing vehicles, too. Plus, try out unpredictable Kaos Tech weaponry: great power, but also great risk!
Of course, DLC 5 also includes new missions, research, and an all-new marketplace to buy gear and technology.
Kaos Engines Includes:
New Vehicle: Test drive the Kaos Buggy, a makeshift vehicle that sports two different weapons alongside its innate ability to hit the gas when things get too hairy.
New Missions: Engage in four new missions from the Kaos Syndicate or use their access to scavenged goods to purchase unique weapons and vehicular technology to use in the main campaign.
New Vehicle Customizations: Upgrade any vehicle with new engines, hull modules, or weaponry, mix and match their components and paint them how you want them to appear.
New Weapons: Wield five new Kaos Tech guns which offer more power for your soldiers, but may devastatingly malfunction at a critical time!
Kaos Engines arrives with the free v.1.14 “Azathoth” content update, which includes new game balance changes, a change for Mutogs and a few bug fixes. Infiltrator fans, get ready for a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it!
GEOSCAPE
Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%.
Increased material rewards from researches by 25%.
Changes to diplomatic rewards/penalties for some story missions from the base game, as well as Blood and Titanium, Legacy of the Ancients and Festering Skies.
(DLC 3) Festering Skies’ Haven Defense mission now occur with 75% the rate of the base game (used to be 66%).
TACTICAL
We didn’t want Mutogs to go unnoticed, so we’re reducing their deployment cost to 2 (from 3).
Also, Will Points for Mutogs with Venomous Head increased to 40
Some Siren evolutions receive a slight increase in Will Points
Instigator +4 Will Points
Hellion +2 Will Points
Banshee +2 Will Points
Fixed a bug where when manually targeting Siren Armis hands, the text wrongly indicated that they do 6 viral damage.
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