D.O.G.S RPG

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Published on ● Video Link: https://www.youtube.com/watch?v=rUYN4nwNgfA



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Dogs in the Vineyard lives again in the form of DOGS by KN Obaugh

DitV was released in 2004, written by D. Vincent Baker and published by Lumpley Games (probably better known for Pbta these days). It was "a West that never quite was", featuring gun toting trouble-shooters in Utah. It used dice pools, a sort of poker like system of resolving tasks and handled escalating conflicts very well. Sadly it is no longer in print and this game resolves that issue. DOGS drops the baked in setting of DitV to make it a generic ruleset, which to be honest is not a bad idea as the original setting proved to be a hard sell to my old gaming group - however, they enjoyed my zombie scenario using the original rules as a basis.

from the wiki entry about the Dogs in the Vineyard game;
Characters' statistics and traits are represented by dice pools. At the start of a conflict, the Gamemaster and other players decide what is at stake, determine which pools are applicable, and those are rolled at that point. The character with the initiative puts forward a "raise" of two dice, while narrating a portion of the conflict which is beneficial to their character's position in the conflict. The opponent must respond by putting forward one or more dice whose total exceeds the total of the dice which were used to raise, or "give"—i.e. lose the conflict. If three or more dice are needed, the opponent suffers "fallout"—a negative outcome to be determined at the end of the conflict. If only one die is needed by the opponent, the attack has been "turned against the attacker" and the die can be reused to raise in the next round. The opponent now begins a round by putting forward two dice which the first character must match, and so on until one player or the other gives. Players may bring in new dice by "escalating" the conflict, from non-physical (discussion) to physical (running away) to brawling and then to gunfighting. If the conflict didn't start with non-physical, players may de-escalate from gunfighting to discussion, though it occurs only rarely. The GM's set of rules in conflict is very simple: "Say yes, or roll dice."

This is just a fast skim of the pod version I purchased. Hopefully this video makes you interested in checking out this fan recreation, which was given the blessing of Vincent Baker. You can either get it as a pdf or as a pod copy by using the link below

Drivethru link to DOGS;
https://www.drivethrurpg.com/product/274623/Dogs?affiliate_id=132413

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