"Domething Doesn't Feel..." - PART 11 - Namco × Capcom

"Domething Doesn't Feel..." - PART 11 - Namco × Capcom

Channel:
Subscribers:
18,100
Published on ● Video Link: https://www.youtube.com/watch?v=2rqNe4EUqVo



Game:
Category:
Let's Play
Duration: 2:22:38
188 views
2


...right?

To see this live, tune into our Twitch channel Tuesdays at 8pm ET! http://twitch.tv/dpadFM

For this and more, check out our website at http://dpad.fm, and help support us on Patreon at http://patreon.com/dpadFM !

Hey you! Come check out our Discord server! https://discord.gg/MUuqwv5

CHAPTER SELECT:
0:00:00 Intro
0:00:20 Title Screen
0:01:47 Episode 21: 鋼の冒険心 | Adventurous Spirit of Steel
2:22:05 Outro

- - -

Namco × Capcom is a tactical role-playing crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.

The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by Soulcalibur artist Takuji Kawano, Kazue Saito of Super Robot Wars, and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro.

First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists. Following Namco × Capcom, Monolith Soft would work on some other crossover titles, including the successor Project X Zone in 2012 for the Nintendo 3DS.

The story opens with Reiji Arisu and his kitsune mentor Xiaomu, operatives for the supernatural investigative task force Shinra, being called to deal with interdimensional rifts opening in their world. These rifts pull in beings from alternate realities, many of which ally with Reiji and Xiaomu to fight both the forces behind the rifts and opponents drawn from their native universes.

#TheMegaLetsPlay #TheMegaLetsPlayPostgame #NamcoXCapcom




Other Videos By The D-Pad


2020-12-04"The Killer Barber of Dian Cécht" - PART 2 - Bloodstained: Ritual of the Night
2020-12-04"Bastard Potatoes" - PART 4 - Resident Evil – Code: Veronica X
2020-12-04"Twenty Years (Over Spoons)" - PART 72 - Pokémon: Let's Go, Pikachu! [Nuzlocke]
2020-12-04"Bomb Bomber Bombest" - PART 2 - Rockman 7 FC
2020-12-03"Missed Steps" - BAG 2 - LEGO Nintendo Entertainment System
2020-12-03"Half of One Gunsful of Gun Bullets" - PART 3 - Resident Evil – Code: Veronica X
2020-12-03"I'll Blame That" - PART 1 - Rockman 7 FC
2020-12-03"Pokémon and Sex: My Two Favorite Things" - PART 71 - Pokémon: Let's Go, Pikachu! [Nuzlocke]
2020-12-03"Molten Rain" - PART 9 - Hyrule Warriors: Age of Calamity
2020-12-02"This Room Stinks of Death" - PART 2 - Resident Evil – Code: Veronica X
2020-12-02"Domething Doesn't Feel..." - PART 11 - Namco × Capcom
2020-12-02"A Couple of Medium White Boys" - BAG 1 - LEGO Nintendo Entertainment System
2020-12-02"Italian Tomato" - Tekken 3 | PlayStation Classic
2020-12-02"Peace Vejups" - PART 17 - MegaMari
2020-12-02"Flourf Boob" - PART 70 - Pokémon: Let's Go, Pikachu! [Nuzlocke]
2020-12-02"Eat Yourself" - PART 8 - Hyrule Warriors: Age of Calamity
2020-12-01The C-Pad Unboxes the LEGO Nintendo Entertainment System
2020-12-01"The Terror Begins" - PART 1 - Resident Evil – Code: Veronica X
2020-12-01"If I Say Clowns, Everybody Run" - PART 9 - Barotrauma
2020-12-01"Meteors Get a Turn" - PART 17 - Divinity: Original Sin II: Definitive Edition
2020-12-01"Elevators, Teleporters and Stairs" - PART 69 - Pokémon: Let's Go, Pikachu! [Nuzlocke]



Tags:
let's play
playthrough
the d-pad
dpad
mega man
the mega let's play
the mega let's play postgame
namco x capcom
namco
capcom
mega man legends
mega man volnutt
roll caskett
mega man juno
mega man trigger
tron bonne
servbot
let's play namco x capcom
namco x capcom stream