Donald Duck: Quack Attack (Goin Quackers): SPEEDRUN 100& [PC HD]
Donald Duck: Goin' Quackers (known as Donald Duck: Quack Attack in Europe) is a platform game developed and published by Ubi Soft Entertainment for various consoles and Windows-based personal computers. A different game with the same title was released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance. The game's reception was mixed, with reviewers praising the music, backgrounds, and animations, but criticizing the short length and the fact that it is mostly for a younger audience. Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Ducky Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck, a dismembered hand, and a Moai statue's head, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game. The player has four lives that can increase by finding special items. Each live gives Donald two opportunities to be touched by the enemy, the first time is touched he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which change cut scenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist). Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there, and to make the machine working again, Donald must go on a journey to restore power to the machine. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock; he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a kiss from Daisy for saving her. The PS2 version of the game were developed in 2000 by Ubi Soft Montreal in a collaboration with Disney Interactive as a homage to Carl Barks, who died the same year.[1] The Nintendo 64, Dreamcast, PC and PS1 versions of the game are built on an optimized Rayman 2 engine.[2] The score for Goin' Quackers was composed by Shawn K. Clement. The Nintendo 64 version is completely original from the PS2 version, those consoles being too different; the N64 version was developed in Casablanca (Morocco) and is known as the first console video game made on the African continent. The Game Boy Color version was developed by Ubi Soft Milano