Virtua Cop - NO CONTINUES, ACCURACY CHALLENGE, WALKTHROUGH [Arcade Full HD 60 Fps]

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Walkthrough
Duration: 28:35
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Virtua Cop - NO CONTINUES ACCURACY CHALLENGE WALKTHROUGH [Arcade Full HD 60 Fps]

Virtua Cop (known as Virtua Squad for the North American Windows version) is a first-person lightgun shooter arcade game created by Sega AM2 and headed by Yu Suzuki. Its original incarnation was an arcade game in 1994 and it was later ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery. The game was later bundled with Virtua Cop 2 in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25, 2002 and November 29, 2002 respectively. It included gallery extras and implementation of Namco's G-Con 2 lightgun support. In 2004, a port was developed for the handheld Nokia N-Gage, but this was cancelled by the quality control team before its release. Very few beta units were manufactured. Virtua Cop was notable for its use of real time polygonal graphics, which were subsequently used in both The House of the Dead and Time Crisis, instead of the two dimensional sprites and static backgrounds that were used in previous games in the same genre. Emphasizing the real time nature of the game, enemies would react differently depending on where they were shot. It was one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing. Virtua Cop was followed by two sequels, Virtua Cop 2 and Virtua Cop 3. Players assume the role of police officers - either Michael Hardy, or his partner, James Cools. Played in a first-person perspective, players must use a light gun (or a joypad in the Sega Saturn version) to shoot criminals and advance through the game. Taking damage or shooting a civilian causes the player to lose a life; powerups can be shot to grant the player a special weapon or even an extra life. The special weapon will be lost if the player takes damage, but not if he shoots a civilian. Players can score extra points for "justice shots" (disarming an enemy without killing them, done by shooting their hand) and "bullseyes" (shooting the center of the target circle). If a player loses all his lives, the game will be over unless he chooses to continue. A detective in the player's department uncovers an illegal gunrunning operation and traces it back to a powerful crime syndicate named E.V.I.L. Inc. He compiles a large amount of evidence and is ready to take them down, but he is discovered and assassinated. Some of the evidence manages to make its way back to headquarters and a special task force is put on the case. The policemen Michael Hardy and James Cools must face that organization led by Joe Fang and his followers Kong, the King, and the Boss. Virtua Cop received generally positive reviews from critics. Reviewing the Saturn version, Next Generation noted that the ability to target specific body parts with realistic consequences "totally eliminates the hit or miss polarity of other light-gun games and adds a whole new level of detail to the genre." They also applauded the impeccable accuracy of the port, but opted not to give it the full 5/5 stars they awarded to the Saturn's other two arcade ports of that month (Virtua Fighter 2 and Sega Rally Championship), as they found that the game, while plenty long for an arcade game, was too short for a home console release. Game Informer's Reiner, Andy, and Paul gave the Saturn version scores of 8.5/10, 8.25/10, and 7.5/10, praising the game as one of the best in its genre but noting that it lacked longevity for a console release. Rad Automatic of Sega Saturn Magazine said of the Saturn version, "It's got more depth than you'd imagine but is still mindless enough to be frenetically playable." He praised the effectiveness of the joypad control with its two cursor movement speeds, the authentic arcade feel when playing with two Virtua Guns, and the strong realism compared to other light gun games: "you don't see thousands of enemies popping up from behind exactly the same barrel ... In fact, you won't see enemies popping up from barrels at all that much, as your foes arrive on screen in far more interesting ways ...". All four reviewers of Electronic Gaming Monthly praised it as a flawless conversion of the arcade game, though half of them also remarked that they felt the game itself is too short and lacks lasting appeal. Scary Larry of GamePro praised the realistic and stylish graphics and the Virtua Gun action. Similarly to EGM's reviewers, he remarked that the game is a near-perfect arcade port but too short and completely lacking in replay value, though he nonetheless gave it an overall recommendation.




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Tags:
virtua cop
arcade
railshooter
no continues
walkthrough
playthrough
the house of the dead
time crisis
jurassic park
gun
light gun
pc
arcade games
no damage
ps2
dreamcast
ps3
time crisis 2
time crisis 3
virtua cop 2
the house of the dead 3
the house of the dead 4
scarlet dawn
special
project titan
dark escape
let's go jungle
heartbreak
60 fps
1cc
1 credit run
one credit run



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