Donkey Kong 64 #13 | We're Never Escaping This Level | Donkey Kong Wednesday | Gloomy Galleon

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Donkey Kong 64 is a 1999 adventure platform video game for the Nintendo 64 console, and the first in the Donkey Kong series to feature 3D gameplay. As the gorilla Donkey Kong, the player explores the themed levels of an island to collect items and rescue his kidnapped friends from K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with its own special abilities—to receive bananas and other collectibles. In a separate multiplayer mode, up to four players can compete in deathmatch and last man standing games.

Rare, who had previously developed the Donkey Kong Country games, began development on the 3D Donkey Kong in 1997. A 16-person team, with many members recruited from Rare's Banjo group, finished the game in 1999, when it was published by Nintendo for North America in November and worldwide by December. It was the first game to require the Nintendo 64 console's Expansion Pak, an accessory that added memory resources. The game had an exceptionally large marketing budget that included advertisements, sweepstakes, and a national tour.

The game received universal acclaim from reviewers and was Nintendo's top seller during the 1999 holiday season, with 2.3 million units sold by 2004. It won the 1999 E3 Game Critics award for Best Platform Game, and multiple awards and nominations from games magazines. Reviewers noted the game's exceptional size and length, but criticized its emphasis on item collection and backtracking. Some cited its similarity in gameplay and visuals to Rare's 1998 predecessor, Banjo-Kazooie, despite Donkey Kong 64's mandatory memory add-on. The game's camera controls also frustrated reviewers. Critics felt that the game did not meet the revolutionary potential of Donkey Kong Country, but remained among the best 3D platform games on the console.

Donkey Kong 64 is remembered as the emblematic example of Rare's "collect-a-thon" adventure platformers. Retrospective reviewers did not recommend the game, because of the tedium of its collection tasks. A rap song from the game's introductory sequence—the DK Rap—is often cited as among the worst songs to feature in a video game. The title was later released on Nintendo's Wii U Virtual Console in 2015.

Donkey Kong 64 is a 3D platforming adventure game in which the player, as Donkey Kong and his friends, explores an island and collects items to progress through minigames and puzzles.[4][5] The game follows a traditional storyline for the series: King K. Rool and his reptilian Kremlings invade Donkey Kong's idyllic island and kidnap his friends.[4][6] After a tutorial, the player embarks as Donkey Kong to rescue them from the kidnappers.[5] While exploring the in-game world and completing puzzle minigames, the player collects bananas; enough of these will grant the player access to boss fights, which, in turn, unlock new in-game worlds. Most of the game's puzzles are simple, and involve rearranging items, manipulating switches and tiles, or matching items as in the game Concentration. Minigames include races, minecart rides, and barrels that shoot the characters as projectiles. There are five such banana-rewarding objectives for each of five playable characters across eight themed worlds—200 goals in total, in addition to a connecting overworld.[5][7] Unlike in prior Donkey Kong games, the objectives can be completed in any order.[8][6] The player can fast travel between sections of the level with designated warp pads, and can swap between characters in designated swap barrels.[2][9] The player also collects banana coins, which unlock new weapons and abilities, and other collectibles such as weapon ammunition and blueprint puzzle pieces. As in other games by the developer, the player often encounters an impossible situation (e.g., an indestructible object or out-of-reach area) and must eventually backtrack to resolve the impasse after acquiring a new ability.[5]

Donkey Kong's kidnapped friends become playable characters after the player rescues them.[10] Each of the five characters begin with basic abilities and receive additional, unique abilities as the game progresses, including abilities needed to solve some puzzles. For example, Donkey Kong can smash dirt for banana coins, Chunky Kong can lift rocks, Tiny Kong can crawl through holes, Diddy Kong can fly, and Lanky Kong can float. The characters are also unique in the projectiles they shoot and the musical instruments they play. For example, some doors can only be opened with Donkey Kong's coconut projectiles and others can only be opened with Diddy Kong's guitar.

Gloomy Galleon is the worst level.

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