Donkey Kong Christmas Remix Arcade
This christmas edition changed elements in the game like barrels now look like candies and even this hammer is now a candy stick.
Also enemies are changed, now instead of fireballs chasing you, there are gingerbread men and in stage 2 cement pans are replaced with snowmans. Even the elevator stage is now full of christmas references all over the screen.
This is what the author of this hack said about this remix version:
The Remixed version of Donkey Kong is mixed up the elements of the game, using the familiar in new and unexpected ways. I put a new twist on some elements, mixed and matched others. There are more physics nn one stage a spring bounces barrels right back up to one of the top floors.
On the new Rivets stages, the floors now actually collapse when the rivets on both sides are pulled - during gameplay! Falling floors can even crush firefoxes/fireballs underneath. One of the rivets stages has elevators as well, and there is a switch to reverse the elevators to be able to get to the top. You can even take a hammer/candy stick with you onto elevators and change floors, etc.
It's pretty challenging to play. I didn't set out to make the game evil (much, anyway) but it is challenging because the scenarios are more complex with more elements mixed together and more things to process/anticipate simultaneously while playing. It's also challenging because the new levels force you to break the muscle memory of DK's familiar gameplay patterns & habits.
It's a longer, more challenging game so I added dip-switch options to allow for more lives than before (if you choose).
The default level order (REMIX A) mixes up old and new stages, but I also put in an option to play the new stages earlier (REMIX B) and the new levels would be easier because they appear sooner in the difficulty progression.
There is also an option to play just the original (CLASSIC) levels sort of. To extend the gameplay even more, I added a few variations to several stages at higher levels - A ladder or two may change position, a platform may appear or disappear and these changes also affect classic mode.
On a final note, those who are familiar with the original game have a bunch of tricks up their sleeves when it comes to playing.
There are ways to control the barrels and ways to herd the fireballs/firefoxes/gingerbread to some extent.
There are patterns and strategies to play the different stages, tricks to rack up points, exploits to take advantage of.
This remixed game includes new situations that simply did not exist in the original game. This means that there are new tricks to be found, new rules behind the actions taken by game and a few changes to the way the characters interact with their environment. I'm not going to spill the beans, but it would be REALLY nice to see players discover new tricks and strategies - especially if they're ones I did not even anticipate.
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