Donkey Kong Country 3: 105% N - Move It or Loose it!
Donkey Kong Country 3: Dixie's Double Trouble
Active Codes: TUFST, ASAVE
Section 14 deals with Creepy Caverns and Lightning Lookout. According to the solved mystery, you can make a figure eight at the two rocks on the Submap to open a Banana Bird Cave, leading to Sewer Stockpile.
Creepy Caves
Hmm... Ghost Barrel Cannons. A little menacing in that they appear, disappear and re-appear whenever they like. A lot of them shift which way they will fire, making you wait until they are pointing in a suitable direction. There are a lot of Krumples and Knockas here, so do mind your footing. Also, I didn't check this before uploading, but I hope those barrels are showing their proper effect (they BETTER be for the hour I spent masking them...)
Lightning Look-out
Damn. I remembered this level being a lot more docile, but nope. Lightning will strike from the sky to shock both you and enemies. However, there will be a warning flash at the top of the screen, indicating where the bolt will strike. The lightning tends to try predicting where you are heading. The lightning bolt itself has a thin hitbox, but since it strikes so often, you may get hit before you know it. Of course, you won't forget that lightning can strike pools of water. Don't get electrocuted! Also not the odd placement of many hidden items, most of which are too risky to grab as the lightning tends to strike before you can move away.
Some other subtle changes were made for this level. I then save at a save cave. How rare.
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