Donkey Kong Country Returns 3D - 9-3 Spiky Surprise: 1:06.90 IL Run (Shiny Gold)
This level is very fun. There are some really precise short roll jumps you could still work in here and there but other than that this run's really good.
Don't you just love hearing the overlapping sounds of all those switches at once?
Fun Fact: At precisely 38.37 IGT in the video, the timer stopped. This always happens once you reach the switch and lasts until you stomp it all the way down. I used this to move a little over to the right without timeloss here. I don't know why the timer pauses, but when and how long thankfully seems to be consistent, so it doesn't really affect anything beyond taking like, 3 seconds off the final time.
Fun Fact 2: The high enemy bounce at 26s IGT is not possible with Diddy on your back, you won't reach the platform above. Because of this, it's slower to play this level on this game's "New Mode", where Donkey and Diddy each have three hearts, as Diddy wouldn't have died yet.
Full Playlist:
https://www.youtube.com/playlist?list=PLwCvLlZ01_QNr_ErWsJ91SGVFkxNhatIn
Personal IL Time Overview Sheet:
https://docs.google.com/spreadsheets/d/1Ytl7Fr7mCYmaRtRe8JjTWNihI5Z6tkhohAS8TVbOH4M/edit?usp=sharing
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