Don't Alpha That Pixel!
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Published on ● Video Link: https://www.youtube.com/watch?v=oPJrX6xm1A0
Rendering content with alpha blending is a common practice for apps and games across web and mobile. But this visual technique does not come for free! In this talk, we will cover the difference between alpha blending/ alpha testing , how each one effects your content pipeline, and peel back the layers to see the performance differences in these techniques on various types of mobile hardware. Alpha isn't free, and as a developer, maximizing every pixel for performance can make a day and night difference in the look and feel of your app. #perfmatters
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Tags:
performance
iobyte
colton
alpha
develop
android
games
perfmatters
MTV
io14
speechless
product: android
fullname: Colt McAnlis
Location: MTV
Team: Scalable Advocacy
Type: DevByte
GDS: Full Production