Don't Starve - #1 How it all begun!
Felix doing a Let's play for the game Don't Starve. We'll see how long he will survive and which adventures are waiting for him! If you like the Series please support it by writing a comment, leaving a rating and favoriting the video!
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Information on Don't Starve:
Don't Starve is an action-adventure game set in an open world environment. It is developed and published by Klei Entertainment. The game was released on Microsoft Windows, OS X and Linux through Steam on April 23, 2013.
The game's goal is surviving for the longest time, while avoiding starvation, insanity, and hostile enemies. The player can collect and craft a variety of tools and items as well as build various structures to aid in surviving. An "adventure mode" is also included in the game (accessed while playing in sandbox mode by finding a doorway that leads to the adventure challenges), which presents increasingly difficult levels for the player to complete.
When the character dies, an amount of experience is received proportional to the number of days survived, eventually unlocking other characters to use in future games in addition to the standard "Gentleman Scientist", Wilson. Each has his/her own perks. Some characters are only unlocked in "adventure mode", unattainable by gaining experience through survival.
The game also features permanent death, encouraging a die and retry approach to learn the way the world works.
Don't Starve challenges the player to survive in a wilderness environment for as long as possible. In Survival Mode (Sandbox), the only way the game ends is with the player's death or by re-starting the game in a new random world through the use of the Wooden Thing. When the player dies they are awarded Experience for he number of days they survived. Each death provides experience which is added to a cumulative total and used to unlock additional playable characters. Although death is permanent and the players world will be lost when the game ends, various methods of resurrection can be found to stave-off the inevitable.
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