Don't Starve #9 - It's Not A Rock Update! (Key GiveAways In The Description!)
The long awaited Don't Starve update dubbed, It's Not A Rock! is finally here! With this newest addition, there are many new things including: A new cave underground section, mushtrees, cave spiders, lanterns, bunnymen, batlisks, and of course a few hidden secrets waiting to be discovered!
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GIVEAWAY DETAILS!!
I seem to have about 2-3 extra copies of Don't Starve just waiting to be played! Just so you are aware, however they are Chrome Versions (Meaning you must use the browser to play it) but they are free copies nonetheless! Here's the rules! To be in the raffle please subscribe to my channel over at Youtube/MabiVsGames, like, and comment on a video or two and you'll be automatically on the list of random people I'll choose! The prizes will be given away right after I hit 100 subscribers! Thank you guys so much for watching and good luck to everyone!
New Things To Discover:
Peaceful rock lobster herds roam the gloomy depths.
Bunnymen turn into beardlords when your sanity is low.
Ever wonder what's right below a tentacle? MORE TENTACLE!
The invasive Lureplant will taunt you with its delicious veggiemeat.
Eat exotic cave bananas!
Ferns! You can burn 'em!
More colourful mushtree varieties.
Stalagmites come in more varied shapes.
New Things to Craft and Use!
The vampiric BatBat.
The marginally useful Compass.
New Map Generation Features:
Gaze into the abyss in the caves!
Cave walls are prettier.
Cave layouts are... caveier.
Other Tuning and Fixes:
Time passes aboveground and belowground, independent of your current location.
You can regenerate a cave from its entrance (just for testing!)
Crops can grow underground, if you keep them lit.
Added a proper "Always dark" preset to levelgen.
Equippable items remember which slot they are from.
Snurtle Shell Armour will now cause enemies to lose interest in you if you hide for over 5 seconds.
Plantables can't be planted on nonsensical ground types.
Added toggleable "notebook mode" and "small texture mode" options for lowspec machines.
Fixed some bad mip chains that were causing trouble for some graphics cards.
Fixed libegl crash that was happening for some old Intel cards.
Iceboxes can be place closer together.
Fixed pig torch crash.
Fixed spoilage stack exploit.
New Modding features:
New sample mods, "sampleprefab" and "samplecharacter", which includes an art template for character skins.
Reworked the loading of textures and other assets so you no longer have to use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml
This does require the use of PrefabFiles and Assets in modmain.lua, see the sample mods for an example.
Can overwrite basically any asset just by putting it in the same relative path in a mod folder.
Lots of improvements to error reporting, and generally more helpful errors when something isn't working.
Crafting menu tab spacing is now dynamic, so adding a new entry to RECIPETABS will automatically align the tab bar.
Container widgets can have a custom background image specified.
World gen scripts can now be overridden from a mod. Time to make some crazy places!
Mods now have access to luasockets on windows. (dun dun DUUUUUN!)
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