Don't Starve Explained

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Don't Starve
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Story
The game opens with Maxwell snidely commenting on the player's gaunt appearance and includes little further story.[8][22] The game's setup is told further through its trailer: on a dark and stormy night, Wilson appears to be getting nowhere in a chemistry experiment until he is startled by his radio speaking to him. It reveals that it has noticed his trouble and has secret knowledge for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head. Using white rats, a typewriter, and his blood among other tools and materials, Wilson creates a giant machine. The radio commends his work and tells him to pull the machine's switch. He hesitates, but at the radio's insistence, he does so. The machine rattles violently, and a pair of ghostly arms whisk him into a different world while an apparition of Maxwell cackles.[23]

During the Adventure mode, at the start of each chapter, Maxwell appears and comments. At first, he seems impressed at the player's hardiness;[24][25] he then becomes irritated and urges the player to turn back.[26] He offers the player a truce but, upon its decline, becomes enraged.[21]

At the end of Adventure mode, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on it. The player finds Maxwell trapped in a throne encircled by short stone pillars. The player is at first unable to free him[27] but finds a keyhole[28] and a key nearby.[29] The player sets Maxwell free, but he turns into a skeleton and disintegrates as he stands up. The ghostly arms from the trailer then grab the player and ensnare him in the throne. An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne but will nonetheless be trapped forever.[30]

Characters
Wilson, a gentleman scientist, is the protagonist of Don't Starve. While Wilson has no special abilities beyond growth of "a magnificent beard",[14] which slows the speed of freezing in winter and accelerates overheating in summer, other playable characters do: Willow, a firestarter, has a unique lighter[clarification needed] and is immune to fire damage, but will start spreadable fires on the ground when she has low sanity.[15] A girl named Wendy receives visits from her deceased twin sister Abigail when summoned.[16] The strongman, Wolfgang, has high health and significant offensive capabilities that grow better the more his hunger meter is full, but he starves faster and loses more sanity when near danger.[17] WX-78 is an android who nonetheless needs to eat, sleep, and stay mentally stimulated, but does not become ill from spoiled food, can increase their maximum health, hunger, and sanity with gears (reset to the original maximum after dying and respawning; the corpse leaves behind a portion of the used ones), and takes damage from rain (which causes sparks bright enough to ward off Charlie). Being made of conductible material, WX-78 also attracts lightning that surrounds them by a glow that gradually dies down as time passes and refills their health, but also lowers their sanity.[18] Wes is a mime with fast depleting hunger and low damage. His maximum health and hunger are lower than most characters and he cannot talk, making him unable to warn the player of status ailments or incoming enemy waves. His sole merit is the unique ability to make balloons (which can act as diversions).[19] Other characters include Wickerbottom, an insomniac witch writer and librarian who doesn't require a science machine to craft many items because of her advanced intellect and who takes greater penalties from spoiled food; and Woodie, a Canadian lumberjack accompanied by a talking axe named Lucy and who has the dark secret that he turns into a werebeaver under the full moon.

The game's antagonist is Maxwell. Maxwell is described as a puppet master who is dapper and frail in stature.[20] He is part-demon and transforms incrementally as his anger at the player increases over the five chapters of Adventure.[21] He is the final unlockable character, obtained after completion of the story rather than with experience points.

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http://en.wikipedia.org/wiki/Don't_Starve

'Toasty' Chess Theory - http://steamcommunity.com/app/219740/discussions/0/846957256943143931/

'Hand's Hermit Permit' Hell Theory-
http://steamcommunity.com/app/219740/discussions/0/846955554738206640/







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