Don't Starve *Road to Day 100* PART 2 TREEGUARD!!
Welcome to Don't Starve!! An isometric, unique survival game.
The aim of the game is in the name!! Don't Starve. It has a Tim Burton-esque pop up book art style that separates it from any other survival game. While hunger is the main priority it is not your only one, with a day/night cycle, a host of baddies to defend yourself against and a sanity meter you will have to keep your wits about you!!
Don't Starve is not an easy game nor is it a hard one, it is a rogue-like so death is permanent but with each death brings new lessons, new awareness and most of all a new world. Every world is randomly generated so you'll never bump into the same place twice but it's one of the things that keeps me coming back for more!!
With a host of unique Characters to choose from, all with there own strengths and weaknesses there is more than enough to keep you busy for many many hours!!
The Don't Starve Expansion SHIPWRECKED (made with KLEI and CAPY GAMES) is due out this SPRING on Xbox One and PS4 so I thought i'd do my best to show off the base game for anyone whos curious and try and get to Day 100 until the Expansion releases then jump straight into that.
I hope you'll join me on my way to Day 100, there should be lots of tips, hopefully chester, hopefully no treeguards and some craic along the way!!!
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We settle into our base only to anger the tree gods!!
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Don't Starve is an action-adventure game with a randomly generated open world and elements of survival and roguelike gameplay.Combat is handled by pointing and clicking with the mouse, while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel. The goal is to survive as long as possible, with a count of the number of days the player has survived shown onscreen. The game keeps few records of player progress besides the total number of experience points and the playable characters unlocked. Wilson is the main playable character, but the first character, Willow, can be unlocked with 160 experience points—the player earns 20 each in-game day and receives them after dying—while Woodie, the last, requires the game's limit of 1,600. As is common among roguelikes, death is permanent, barring the use of several rare and difficult to acquire items, like the Meat Effigy, Touch Stone, and Life Giving Amulet.
The game relies on a day/night cycle that causes meaningful fluctuations in gameplay style. During the day, the player spends most of their time exploring the world; gathering food, firewood, and other items; discovering "recipes" to combine available items; and avoiding enemies. With nightfall comes dangerous monsters as well as an invisible menace (Charlie) which attacks the player when the screen is dark. A player must either have a nearby light source or must have some sort of night vision to prevent the night monster from attacking. Crafting, which uses recipes, allows the player to create shelters and weapons like axes. The characters are able to gather and farm plants as well as hunt animals for sustenance, with several characters having dietary perks or restrictions. Food can spoil, however, so the player cannot keep it for too long. Eating spoiled food results in loss of health, sanity, and an increase in hunger. Each in-game day takes 8 minutes of real time.
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