DOOM 1 \ Xbox One X Gameplay First Level 100% Secrets Beginning
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes. In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. The space marines act as security for the Union Aerospace Corporation's radioactive waste facilities, which are used by the military to perform secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Three years later, Deimos disappears entirely and "something fraggin' evil" starts pouring out of the teleporter gateways, killing or possessing all personnel. The Martian marine unit is dispatched to investigate, with the player character left to guard the perimeter with only a pistol while the rest of the group proceeds inside the base and is killed. Being unable to pilot the shuttle off of Phobos by himself, he realizes that the only way to escape is to go inside and fight his way through the complexes of the moon base. As the last man standing, the player character fights through the onslaught of demonic enemies to keep them from attacking Earth. In "Knee-Deep in the Dead", he fights through the high-tech military bases, power plants, computer centers and geological anomalies on Phobos. It ends with the player character entering the teleporter leading to Deimos, only to be overwhelmed by monsters. In "The Shores of Hell" he fights through installations on Deimos, similar to those on Phobos, but warped and distorted from the demon invasion and interwoven with beastly architecture. After defeating the titanic Cyberdemon, the marine discovers the vanished moon is floating above Hell. "Inferno" begins after the marine climbs off Deimos to the surface. The marine fights his way through Hell and defeats the Spider Mastermind that planned the invasion. A hidden doorway back to Earth opens for the hero, who has "proven too tough for Hell to contain". However, a burning city and a rabbit's head impaled on a stake (named in The Ultimate Doom as the marine's pet rabbit, Daisy) show that the demons have invaded Earth, setting the stage for Doom II: Hell on Earth. In "Thy Flesh Consumed", the marine fights the demons on Earth through a variety of disconnected high-tech bases and demonic temples, though ultimately the forces of Hell prevail in the invasion of Earth.
Development
Concept In May 1992, id Software released Wolfenstein 3D, later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled Spear of Destiny, while id co-founder and lead programmer John Carmack instead focused on technology research for the company's next game. Following the release of Spear of Destiny in September 1992, the team began to plan their next title. They wanted to create another 3D game using a new engine Carmack was developing, but were largely tired of Wolfenstein. They initially considered making another game in the Commander Keen series, as proposed by co-founder and lead designer Tom Hall, but decided that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other two co-founders of id, designer John Romero and lead artist Adrian Carmack, wanted to create something in a darker style than the Keen games. John Carmack then came up with his own concept: a game about using technology to fight demons, inspired by the Dungeons & Dragons campaigns the team played, combining the styles of Evil Dead II and Aliens. The concept originally had a working title of "Green and Pissed", but Carmack soon named the proposed game after a line in the film The Color of Money: "'What's in the case?' / 'In here? Doom.'"The team agreed to pursue the Doom concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and Kevin Cloud, and designer Hall.
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