DOOM 1993 for the Switch - Part 1 #DOOM - Playing with a SF 30 Pro controller - E24 Gaming Channel
Doom is a first-person shooter video game developed and published by id Software. The first installment in the Doom franchise, it was first released for MS-DOS on December 10, 1993,[4] eventually receiving releases on several other plaforms later on.
In Doom, players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.[5][6] The first episode, comprising nine levels, was distributed freely as shareware and played by an estimated 15–20 million people within two years; the full game, with two further episodes, were sold via mail order. An updated version with an additional episode, Ultimate Doom, was released in 1995 and sold at retail.
Along with its predecessor Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones".[7] It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). Its graphic violence and hellish imagery also made it the subject of controversy, however.
The Doom franchise continued with Doom II: Hell on Earth (1994) and numerous expansion packs, including Master Levels for Doom II (1995) and Final Doom (1996), all ported to numerous platforms. The source code was released in 1997, inspiring further adaptations. Id returned to the franchise with Doom 3 (2004), a horror-focused retelling using the id Tech 4 engine, followed by a 2005 Doom film. A 2016 reboot, also titled Doom, powered by id Tech 6, returned to the fast-paced action of the first games.
Plot
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.
In the year 2019, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. The space marines act as security for the Union Aerospace Corporation's radioactive waste facilities, which are used by the military to perform secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. In 2022, Deimos disappears entirely and "something fraggin' evil" starts pouring out of the teleporter gateways, killing or possessing all personnel. The Martian marine unit is dispatched to investigate, with the player character left to guard the perimeter with only a pistol while the rest of the group proceeds inside the base and is killed.
As the last man standing, the player character fights through the onslaught of demonic enemies to keep them from attacking Earth. In "Knee-Deep in the Dead", he fights through the high-tech military bases, power plants, computer centers and geological anomalies on Phobos. It ends with the player character entering the teleporter leading to Deimos, only to be overwhelmed by monsters. In "The Shores of Hell" he fights through installations on Deimos, similar to those on Phobos, but warped and distorted from the demon invasion and interwoven with beastly architecture. After defeating the titanic Cyberdemon, the marine discovers the vanished moon is floating above Hell. "Inferno" begins after the marine climbs off Deimos to the surface. The marine fights his way through Hell and defeats the Spider Mastermind that planned the invasion. A hidden doorway back to Earth opens for the hero, who has "proven too tough for Hell to contain". However, a burning city and a rabbit's head impaled on a stake (named in The Ultimate Doom as the marine's pet rabbit, Daisy) show that the demons have invaded Earth, setting the stage for Doom II: Hell on Earth. In "Thy Flesh Consumed", the marine fights the demons on Earth through a variety of disconnected high-tech bases and demonic temples, though ultimately the forces of Hell prevail in the invasion of Earth.
Engine
Doom was programmed largely in the ANSI C programming language, with a few elements done in assembly language. Development was done on NeXT computers running the NeXTSTEP operating system.[34] The data used by the game engine, including both level designs and graphics files, are all stored in WAD files, short for "Where's All the Data". This allows for any part of the game's design to be easily changed without needing to adjust the engine code. Carmack designed this system specifically to enable fans to be able to easily modify the game; he had been impressed by the modifications made by fans of Wolfenstein 3D, and wanted to support that with an easily swappable file structure along with releasing the map editor online.
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