Doom 2 [Alien Vendetta]: Toxic Touch (Map10) - UV-respawn in 8:54
Wad: Alien Vendetta (av.wad) [Second Release]
Skill: Ultra-Violence
Time: 8:54
Map: Map10
Name: Toxic Touch
Category: UV-respawn
I adore this map. The music fits perfectly and the gameplay is solid. Then again, I don't expect anything less than flat out amazing from Kim "Mutator" Andre Malde. It has a ton of detail that just feels right. The lighting is perfect. So many good things I could say about the map itself, but I'll let you soak in how great it looks. As for the run itself, this is slow but I think the description I wrote when I submitted this does it justice. I'm still not sure how I've been getting so exact on -respawn kills, too. Easily one of the best maps of a fantastic lot. 10/10 would play again.
This run I dedicate in memory of Kim Andre "Mutator" Malde, the map's creator.
Recorded on April 16th, 2013.
The original text file description is below.
--------------------------------------
Description:
In er15-236, I said:
-- I landed exactly 96/96 killed monsters.
In pr03-307, I said:
-- Exactly 100% kills on this map (or 52/52 enemies), just like in my er15-236 demo. I'm getting lucky with -respawn kill ratios.
Lucky? More like miraculously. 359/359 enemies killed in THIS one. Of course, having a much larger monster count severely decreases the likelyhood of, you know, actually getting an exact kill count. Yet somehow, again, I've gotten an exact ratio. First time is luck. Second time is silly. This is just preposterous how this one happened. Not gonna ask, just gonna nod and smile like I have an idea of what I'm doing or what is going on.
Anyway... this is one that I just can't seem to rush. Not enough health for me to comfortably just run through it, and just the right designed scenarios where putting the map on -respawn makes me paranoid in certain spots. Some of the problem spots are at the rocket launcher (Zombiemen like to respawn right in front of your rockets and in your face), the Blue Key area (Chaingunners can respawn behind you and mow you down while you're dealing with the damn Arch-Vile), going from the Blue Key to the blue door and dealing with THAT Arch-Vile again (it sucks when you have no cover but I had a plan), the area past the Plasma Rifle because of the number of gunners, and the final room is plagued by Zombiemen and Chaingunnrs that like to respawn inconveniently, too.
This exit is so slow compared to stx-Vile's 6:12 finish. I don't even see how that sort of time is even possible, especially not from me lol.
It forces a slower type of gameplay as you are consistently having to look over your shoulder. You don't know when something will respawn behind you, or hell, even in front of you, that will cause you to lose a lot of health and/or die very quickly.
One of my favorite maps (and map musics) in Alien Vendetta, so I'm happy to have gotten this one on one category or another.
This map was made by Kim Andre "Mutator" Malde. RIP man, you're sorely missed.
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