Doom 2 - Allstin's MAP01 Bleed Out Challenge (UV-FAST EDITION!) (111 | 1:38)
Genuine attempt begins at 0:34
Just a little fun twist on Allstin's challenge for doing MAP01 of Doom 2 with the Bleed Out mod installed. For this, I have Fast Monsters turned on, and I also won't be using freelook. Fun!
Check out his channel if you wanna see more videos on this premise, as well as other interesting Doom and Heretic challenges:
https://www.youtube.com/channel/UCvMDVqfQ_lIwJKX3MBxkPLQ/
OTHER MODS USED (All of these shouldn't affect gameplay too much, aside from the first one):
https://github.com/mmaulwurff/idclever-starter (idclever-starter, forces a pistol/wand start in every level - should be compatible with many Doom engine games and mods)
https://forum.zdoom.org/viewtopic.php?t=54992 (SpriteShadow, which gives the enemies Build Engine-style shadows)
https://forum.zdoom.org/viewtopic.php?t=56045 (BloodFixer, changes the color of the blood of certain enemies to match their sprites)
https://forum.zdoom.org/viewtopic.php?t=36713 (Doom 2 Sprite Fixing Project, fixes some minor issues with sprites)
https://forum.zdoom.org/viewtopic.php?t=64299 (Brightmaps plus, adds some lighting to certain textures to make them stand out in peculiar sets of lighting - this version is compatible with the sprite fixes of the above mod)
lights.pk3 (included with GZDoom by default, adds some visual flare to maps)
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