[Doom 2] Archvile Resurrecting Glitch (Follow-up Video)
Pwad: Hell Revealed II
Source Port: GZDoom
I decided to make a quick follow-up video (6 years later lol) to observe the Archvile resurrection glitch in greater detail. The description will go over what I noticed when doing this glitch.
Previous Video: https://www.youtube.com/watch?v=HHffv-DGXVU
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To perform this glitch, you must have an enemy attack the Archvile to cause infighting. The trick is to have this enemy die near a wall or die stuck in place near the Archvile. That way, the Archvile will immediately resurrect the dead enemy. If done correctly, the Archvile will revive the enemy only to kill it again. Although the monster is not attacking the Archvile, it will be killed and revived until the Archvile aggros the player or the player attacks the Archvile. Weird stuff.
It's easier to set up the glitch in GZDoom / ZDoom because the Archvile doesn't take splash damage from its attack. Thus, it does not get "separated" from the enemy for an instant revive. It is possible to do in Prboom but it's harder to perform because the Archvile will take splash damage and causes it to "separate".
This will work on any weak enemy (except Lost Souls) as shown in the video:
It's easy to perform the glitch on the Zombieman and Imp. They will continuously die until the blast separates them or if the Archvile decides to aggro the player.
The Shotgunner has an interesting effect where if it doesn't take any damage and gets incinerated, it will always become fragged and the glitch won't work. Therfore, you must kill him or have him take damage for it to work.
Funny thing about the Nazi enemy is that the Archvile is fixated on reviving and killing it. Throughout my attempts, it will not aggro the player and continue to kill the Nazi until it is separated.
The set up for the Chaingunner is somewhat difficult because it will quickly aggro the player so the Archvile doesn't continuously revive and kill it.
I'm still unsure of what exactly causes this behavior. My guess is that Archvile doesn't change targets after killing the enemy because it will be instantly revived, as if the enemy never died. That's some hardcore shit right there.
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